On November 16, 2015, I downloaded Lumosity and vowed to give it a try. Did I think it would make my memory better? Increase my attention span? Make me better at solving problems? Not really. But I really liked the initial game I tried, and was intrigued enough to commit to a year of “brain training.”
One year later, and I have to admit, I haven’t been as consistent as would have been most beneficial. But check it out:
LPI = lumosity performance index (aka how you compare with others in your age range). I wouldn’t call them an indicator of intelligence, but more as a indicator of progress and improvement. In their words, Lumosity
From neuroscience to visual art, we combine many diverse disciplines to create our engaging brain training program — making cognitive research available to everyone.
Which is, I think, a fancy way of saying we make games that are engaging to different skillsets and work to improve them.
So, you can tell from the graph above that I hit the Lumosity pretty hard after signing up in November for a few months, then fell off, and picked back up in the last few weeks. That’s my personal style when it comes to mobile device games; I’m engaged until I’m not, brain training be damned.
My ultimate recommendation for this is to probably not pay for the additional stats, and continue playing the games that you like. I literally find myself grimacing when certain games are recommended (for me? The most painful ones are anything to do with memory. I guess I’m just a goldfish). However, I was pleasantly surprised to find out that the games in which I score the highest are math-related, and I spent my childhood-formative years firmly convinced (and reinforced by teachers) that I was pretty terrible at math.